Fusion 360 Rotation
Wooden Rotating Drawer desgin with individual rotating drawers. Get free video training in Fusion 360Design careers start with free Fusion 360 software trainingno experience required. Beginners watch Fusion training videos to prepare for class projects, intermediate learners use them to build 3D design skills, and advanced students review them for a refresher. In the Move/Copy command tab, select Rotate as Move Type, Select the defined rotation axis, Specify the angle or use the rotational manipulator to rotate the object. Products: Fusion 360; Versions.
Fusion 360 Rotate Part
Fusion 360 Rotation Joint
Fusion 360 Videos
Not only is Fusion 360 a great 3D design tool, it also has amazing built in fabrication tools like CAM. Before toolpaths can be added to the design, a CAM setup needs to be created. The CAM setup defines the stock that the part will be cut from, as well as where the origin of the program will be located. Let's look at some of the view orientation options that are available in Fusion 360. We'll also look at the steps required to create a CAM setup. Most of what will be presented here is intended for use in Fusion 360, however, much of what is shown will also work the same way for the Inventor HSM family of products.
X,Y, Z = R, G, B - This simple rhyme is a way to help us remember the color coding scheme used in CAD programs for the X, Y, and Z axes. The X axis is red, the Y axis is green, and the Z axis is blue. Often there is also a red, green, and blue triad that is labeled with the respective axis name, but this isn't always the case. For instance, the Layout Grid in Fusion 360 does not name the axes, but they are color coded. Also, only two of the three axes are shown on the layout grid.
If you forget the axes orientation rhyme, there is an easy way to figure out the names of the different axes in Fusion 360. To do this, expand out the origin folder and click on the X, Y, and Z axis names. As each axis name is clicked, a graphic representation of the axis will highlight in the graphics window (as shown below). If you are looking for the origin folder in the CAM workspace, you can stop looking. The origin folder isn't displayed in the CAM workspace, something I hope Autodesk will consider adding in a future release.
The home view and named views can be individually set in the Model and CAM workspaces respectively. The designer may design the part in an orientation that is different from what the CNC programmer would prefer. Even if the designer and CNC programmer is the same person, it is still nice to have the option to configure the view orientation of the design in each workspace. To set the default Home View, use the orbit command and the vertices of the view cube to get the design to the desired orientation. When you are happy with the orientation of the design, right click on the View Cube and choose 'Set current view as home - Fixed distance , or Fit to view'. Fixed Distance will save the zoom level of the current view while Fit to View will zoom in to the objects as tightly as possible while still allowing the design to fit in the graphics window. This video will show you how to set your own home view and named views for different workspaces in Fusion 360.','source':'
This video will show you how to set your own home view and named views for different workspaces in Fusion 360. ','hSize':null,'floatDir':null,'html':' n ','url':'https://youtu.be/0KZD4j6tL3Q','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/0KZD4j6tL3Q/hqdefault.jpg','resolvedBy':'youtube''
Now, I have some good news and I have some bad news for you. The good news is that you should have a pretty good understanding of axes and design orientation. The bad news is that these view orientations and view options have nothing to do with the CAM setup. During the creation of the program setup, a Work Coordinate System (WCS) will be created. The WCS defines the origin and the orientation of the X, Y, and Z axes as they relate to the CNC machine. The WCS is the 0,0,0 point from which all features of the program will be referenced.
The WCS will be defined as part of creating a setup. To create a setup, ensure that the CAM workspace is the active workspace. From the Setup panel select the setup icon, or select New Setup from the setup panel dropdown menu. The dialog for setup creation will appear with the Setup tab active.
In the Work Coordinate System (WCS) section of the dialog you will see five options for orientating the WCS. Hovering the mouse over one of the options will display an extended description of the different UCS orientation options. Extended descriptions for each option are listed below. Select Z axis/plane and X axis - Select a face or an edge to define the Z axis and another face or edge to define the X axis. Both the Z and X axes can be flipped 180 degrees. Select Z axis/plane and Y axis - Select a face or an edge to define the Z axis and another face or edge to define the Y axis. Both the Z and Y axes can be flipped 180 degrees. Select X and Y axes - Select a face or an edge to define the X axis and another face or edge to define the Y axis. Both the X and Y axes can be flipped 180 degrees. Model Orientation - Uses the orientation of the current part for the WCS orientation. Select coordinate system - Sets the WCS orientation for the setup from a defined user coordinate system (UCS) in the model. This uses both the origin and orientation of the existing coordinate system. Use this option if your model does not contain a suitable point and plane for your operation.
Faces AND edges can be use to define the axes. Faces include any flat face on any object in the design file. These can be model faces, origin planes, and user created work planes. Edges can include model edges, origin axes, and user created work axes. To use origin planes or axes, their visibility will have to be turned on by switching to the Model workspace. From there you can expand the origin folder and toggle on the visibility for the origin feature(s) you want to use in the CAM workspace.
As faces and edges are selected, the corresponding axis of the triad will align with, or normal to, the selection. After a selection is made, it is common for the direction of the triad to be pointing the wrong way. There are two simple ways to correct this. One way is to click the box to flip the axis that is pointing the wrong way in the setup dialog. The second method is to click the head of the arrow in the graphics window.
As more experience is gained, explicit orientation options don't need to be selected from the setup dialog, and instead can be created directly in the graphics window. Each arrow of the WCS triad is broken down into two parts, the arrow stem and the arrow head. Clicking on the stem of the arrow will allow that axis to be aligned with an edge, or to be normal (perpendicular) to the selected face. Clicking on the arrow head will flip the direction of the axis.
Let's create a setup using a simple rectangular part. The video below will demonstrate how you can choose an orientation option from the dialog and then choose the corresponding faces and edges. You will also see how you can click on the arrow stems and arrow heads to set the WCS orientation. Learn how to orientate the WCS using both the options from the setup dialog as well as graphically using the WCS triad.','source':'
Learn how to orientate the WCS using both the options from the setup dialog as well as graphically using the WCS triad. ','hSize':null,'floatDir':null,'html':' n Fusion 360 Rotate Part ','url':'https://youtu.be/BzsEqVZuRZg','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/BzsEqVZuRZg/hqdefault.jpg','resolvedBy':'youtube''
Fusion 360 excels at creating organic swoopy shapes. Creating a WCS when the part doesn't contain any straight edges or flat faces is slightly more challenging, but it isn't difficult. For parts like the example below, the origin planes and axes can be used in the creation of the WCS. Remember, the origin folder isn't available in the CAM workspace. Before origin features can be used in the creation of a WCS, you will need to switch to the Model workspace and enable the visibility of the origin features there. Learn how to use origin planes and axes to set the WCS orientation on an organic shape that has no flat faces or straight edges.','source':'
Learn how to use origin planes and axes to set the WCS orientation on an organic shape that has no flat faces or straight edges. ','hSize':null,'floatDir':null,'html':' n ','url':'https://youtu.be/ji-xBU2zhoU','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/ji-xBU2zhoU/hqdefault.jpg','resolvedBy':'youtube''
Now that the WCS is oriented properly, the next step is to decide where the WCS should be located. In the Origin field of the Setup dialog, you will see the options for placing the WCS. The extended description for those options are listed below. Model origin - Uses the coordinate system origin (UCS) of the current part for the WCS origin. Selected point - Select a vertex or an edge for the WCS origin. Stock box point - Select a point on the stock bounding box for the WCS origin. Model box point - Select a point on the model bounding box for the WCS origin.
By default, Stock box point will be the initial option listed in the setup dialog. For each of WCS origin options, there will be many places in the CAM setup that can be chosen as the WCS position. These can include points on the stock, points on the model, work points, model features, and even sketched entities. This video will demonstrate the options for locating the WCS in the CAM workspace.','source':'
This video will demonstrate the options for locating the WCS in the CAM workspace. ','hSize':null,'floatDir':null,'html':' n ','url':'https://youtu.be/dNcVfAxfp4w','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/dNcVfAxfp4w/hqdefault.jpg','resolvedBy':'youtube''
I hope that gives you a better understanding of what is required to create and position a WCS using Fusion 360. In part two of this topic, we'll look at the different options we have for creating the stock that the part will be machined from. If you have any questions, you can leave them in the comments below. Fusion 360 3D Printing Tutorial
Autodesk Fusion 360 is one of the most popular programs among the 3D printing community, especially for those interested in industrial design. It combines powerful functionalities with a beginner-friendly interface and a relatively easy learning curve. In this tutorial, we will dive deeper into the 3D printing capabilities of Fusion 360. We will learn how to model, edit, prepare and 3D print a Fusion 360 design. So lets get started! 1. 3D Modeling Rules for 3D Printing
As with any other program, Fusion 360 users need to make sure to stick to certain design rules when it comes to 3D printing. A 3D model might look perfect on your screen, but would not be able to exist as a geometrical object in the real world. This is a problem in particular for programs mostly used by visual artists and game developers. Luckily for us, Fusion 360 is mainly used by industrial designers to create functional parts. Thats why the transition from virtual 3D model to actual 3D print is quite easy with this software.
Nevertheless, keep these rules in mind. Chances are you already respect them in Fusion 360 without even knowing that they exist.
Wall Thickness: Printers need information about how thick you intend the wall of your object to be (or if you want to print a completely solid model). Therefore, when turning a 3D model into a real 3D print, the wall thickness or volume information of the model is needed. You simply cannot print an object that has a paper-thin wall without substance.
Watertight: A printable model must not have any holes in its surface. Ask yourself the question: if I were to put water inside my model, would it flow out? If thats the case, then you need to find those holes and close them. Sometimes this process is also called creating a manifold model
Grouped Models: While it is possible to export several bodies in a single STL file (so-called grouped models), we recommend you to export one model at a time 2. 3D Printing Commands
Now that your design is ready for 3D printing, select the MAKE command.
Now select the body that you intend to print by clicking on it.
Once selected, you will see the body is previewed as a mesh. 3. File Resolution of 3D Print
On the right-hand side of your screen, you will see a window with additional 3D printing settings to choose from. These are mainly about the resolution of your 3D print. A very low resolution will make the print look somewhat pixelated. A resolution that is too high will make the file very or even too heavy to handle.
Besides the pre-defined resolution options of low, medium or high, you can click on Refinement Options to customize the settings. We recommend a deviation of 0.01 millimeters for 3D printing with i.materialise. This resolution will guarantee a print of the highest possible detail while ensuring that the data wont be too big. 4. File Type of 3D Print
At the bottom of the settings window, you can decide upon the output of your 3D print.
You can either export it as an STL file (the most popular 3D printing file format) or continue with Autodesks print studio to prepare this model for the 3D printer. If you go for the latter option, the selected body will be exported from Fusion 360 and imported to a newly opened Autodesk print studio window.
For some more info about importing and exporting STL files in Fusion 360, read the next chapter. To learn more about preparing your 3D print with Autodesk Print Studio, read on from chapter 6. 5. Importing and Exporting STL Files
Fusion 360 offers several ways to export, but also import STL files. The following video tutorial by Autodesks Fusion 360 evangelist Sachlene Singh gives a good overview of the different options. 6. Preparing the 3D Print with Autodesk Print Studio
Autodesk Print Studio takes you through the 3D printing process step by step. The first thing you might want to try is the repair tool , which will automatically detect problems and fix them for you. For example, if your model is not watertight and contains holes in its surface, Print Studios repair tool will fix this for you. Fusion 360 Rotation Joint
The next steps of the process are only important if you use home printers. You can optimize rotation to let the software determine how to best position the body on the print pad. Then you can automatically add supports . Keep in mind that for online services like i.materialise, you do not need to add any supports as we will add those automatically if necessary. Most of our 3D printers (especially those printing in Polyamide) do not even require support structure during their printing process.
In the last two steps, you can preview your print and export the file. Fusion 360 Videos 7. 3D Printing Online
If you want to print your design in over 100 high-quality materials and finishes, our online 3D printing service might be what you are looking for. With i.materialise you can simply upload your 3D file, choose your favorite material, and get an instantly calculated price quote in seconds. After ordering well also check your file for common 3D modeling issues and let you know if your design still needs some editing.
Fusion 360 Rotate Part
Fusion 360 Rotation Joint
Fusion 360 Videos
Not only is Fusion 360 a great 3D design tool, it also has amazing built in fabrication tools like CAM. Before toolpaths can be added to the design, a CAM setup needs to be created. The CAM setup defines the stock that the part will be cut from, as well as where the origin of the program will be located. Let's look at some of the view orientation options that are available in Fusion 360. We'll also look at the steps required to create a CAM setup. Most of what will be presented here is intended for use in Fusion 360, however, much of what is shown will also work the same way for the Inventor HSM family of products.
X,Y, Z = R, G, B - This simple rhyme is a way to help us remember the color coding scheme used in CAD programs for the X, Y, and Z axes. The X axis is red, the Y axis is green, and the Z axis is blue. Often there is also a red, green, and blue triad that is labeled with the respective axis name, but this isn't always the case. For instance, the Layout Grid in Fusion 360 does not name the axes, but they are color coded. Also, only two of the three axes are shown on the layout grid.
If you forget the axes orientation rhyme, there is an easy way to figure out the names of the different axes in Fusion 360. To do this, expand out the origin folder and click on the X, Y, and Z axis names. As each axis name is clicked, a graphic representation of the axis will highlight in the graphics window (as shown below). If you are looking for the origin folder in the CAM workspace, you can stop looking. The origin folder isn't displayed in the CAM workspace, something I hope Autodesk will consider adding in a future release.
The home view and named views can be individually set in the Model and CAM workspaces respectively. The designer may design the part in an orientation that is different from what the CNC programmer would prefer. Even if the designer and CNC programmer is the same person, it is still nice to have the option to configure the view orientation of the design in each workspace. To set the default Home View, use the orbit command and the vertices of the view cube to get the design to the desired orientation. When you are happy with the orientation of the design, right click on the View Cube and choose 'Set current view as home - Fixed distance , or Fit to view'. Fixed Distance will save the zoom level of the current view while Fit to View will zoom in to the objects as tightly as possible while still allowing the design to fit in the graphics window. This video will show you how to set your own home view and named views for different workspaces in Fusion 360.','source':'
This video will show you how to set your own home view and named views for different workspaces in Fusion 360. ','hSize':null,'floatDir':null,'html':' n ','url':'https://youtu.be/0KZD4j6tL3Q','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/0KZD4j6tL3Q/hqdefault.jpg','resolvedBy':'youtube''
Now, I have some good news and I have some bad news for you. The good news is that you should have a pretty good understanding of axes and design orientation. The bad news is that these view orientations and view options have nothing to do with the CAM setup. During the creation of the program setup, a Work Coordinate System (WCS) will be created. The WCS defines the origin and the orientation of the X, Y, and Z axes as they relate to the CNC machine. The WCS is the 0,0,0 point from which all features of the program will be referenced.
The WCS will be defined as part of creating a setup. To create a setup, ensure that the CAM workspace is the active workspace. From the Setup panel select the setup icon, or select New Setup from the setup panel dropdown menu. The dialog for setup creation will appear with the Setup tab active.
In the Work Coordinate System (WCS) section of the dialog you will see five options for orientating the WCS. Hovering the mouse over one of the options will display an extended description of the different UCS orientation options. Extended descriptions for each option are listed below. Select Z axis/plane and X axis - Select a face or an edge to define the Z axis and another face or edge to define the X axis. Both the Z and X axes can be flipped 180 degrees. Select Z axis/plane and Y axis - Select a face or an edge to define the Z axis and another face or edge to define the Y axis. Both the Z and Y axes can be flipped 180 degrees. Select X and Y axes - Select a face or an edge to define the X axis and another face or edge to define the Y axis. Both the X and Y axes can be flipped 180 degrees. Model Orientation - Uses the orientation of the current part for the WCS orientation. Select coordinate system - Sets the WCS orientation for the setup from a defined user coordinate system (UCS) in the model. This uses both the origin and orientation of the existing coordinate system. Use this option if your model does not contain a suitable point and plane for your operation.
Faces AND edges can be use to define the axes. Faces include any flat face on any object in the design file. These can be model faces, origin planes, and user created work planes. Edges can include model edges, origin axes, and user created work axes. To use origin planes or axes, their visibility will have to be turned on by switching to the Model workspace. From there you can expand the origin folder and toggle on the visibility for the origin feature(s) you want to use in the CAM workspace.
As faces and edges are selected, the corresponding axis of the triad will align with, or normal to, the selection. After a selection is made, it is common for the direction of the triad to be pointing the wrong way. There are two simple ways to correct this. One way is to click the box to flip the axis that is pointing the wrong way in the setup dialog. The second method is to click the head of the arrow in the graphics window.
As more experience is gained, explicit orientation options don't need to be selected from the setup dialog, and instead can be created directly in the graphics window. Each arrow of the WCS triad is broken down into two parts, the arrow stem and the arrow head. Clicking on the stem of the arrow will allow that axis to be aligned with an edge, or to be normal (perpendicular) to the selected face. Clicking on the arrow head will flip the direction of the axis.
Let's create a setup using a simple rectangular part. The video below will demonstrate how you can choose an orientation option from the dialog and then choose the corresponding faces and edges. You will also see how you can click on the arrow stems and arrow heads to set the WCS orientation. Learn how to orientate the WCS using both the options from the setup dialog as well as graphically using the WCS triad.','source':'
Learn how to orientate the WCS using both the options from the setup dialog as well as graphically using the WCS triad. ','hSize':null,'floatDir':null,'html':' n Fusion 360 Rotate Part ','url':'https://youtu.be/BzsEqVZuRZg','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/BzsEqVZuRZg/hqdefault.jpg','resolvedBy':'youtube''
Fusion 360 excels at creating organic swoopy shapes. Creating a WCS when the part doesn't contain any straight edges or flat faces is slightly more challenging, but it isn't difficult. For parts like the example below, the origin planes and axes can be used in the creation of the WCS. Remember, the origin folder isn't available in the CAM workspace. Before origin features can be used in the creation of a WCS, you will need to switch to the Model workspace and enable the visibility of the origin features there. Learn how to use origin planes and axes to set the WCS orientation on an organic shape that has no flat faces or straight edges.','source':'
Learn how to use origin planes and axes to set the WCS orientation on an organic shape that has no flat faces or straight edges. ','hSize':null,'floatDir':null,'html':' n ','url':'https://youtu.be/ji-xBU2zhoU','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/ji-xBU2zhoU/hqdefault.jpg','resolvedBy':'youtube''
Now that the WCS is oriented properly, the next step is to decide where the WCS should be located. In the Origin field of the Setup dialog, you will see the options for placing the WCS. The extended description for those options are listed below. Model origin - Uses the coordinate system origin (UCS) of the current part for the WCS origin. Selected point - Select a vertex or an edge for the WCS origin. Stock box point - Select a point on the stock bounding box for the WCS origin. Model box point - Select a point on the model bounding box for the WCS origin.
By default, Stock box point will be the initial option listed in the setup dialog. For each of WCS origin options, there will be many places in the CAM setup that can be chosen as the WCS position. These can include points on the stock, points on the model, work points, model features, and even sketched entities. This video will demonstrate the options for locating the WCS in the CAM workspace.','source':'
This video will demonstrate the options for locating the WCS in the CAM workspace. ','hSize':null,'floatDir':null,'html':' n ','url':'https://youtu.be/dNcVfAxfp4w','width':854,'height':480,'providerName':'YouTube','thumbnailUrl':'https://i.ytimg.com/vi/dNcVfAxfp4w/hqdefault.jpg','resolvedBy':'youtube''
I hope that gives you a better understanding of what is required to create and position a WCS using Fusion 360. In part two of this topic, we'll look at the different options we have for creating the stock that the part will be machined from. If you have any questions, you can leave them in the comments below. Fusion 360 3D Printing Tutorial
Autodesk Fusion 360 is one of the most popular programs among the 3D printing community, especially for those interested in industrial design. It combines powerful functionalities with a beginner-friendly interface and a relatively easy learning curve. In this tutorial, we will dive deeper into the 3D printing capabilities of Fusion 360. We will learn how to model, edit, prepare and 3D print a Fusion 360 design. So lets get started! 1. 3D Modeling Rules for 3D Printing
As with any other program, Fusion 360 users need to make sure to stick to certain design rules when it comes to 3D printing. A 3D model might look perfect on your screen, but would not be able to exist as a geometrical object in the real world. This is a problem in particular for programs mostly used by visual artists and game developers. Luckily for us, Fusion 360 is mainly used by industrial designers to create functional parts. Thats why the transition from virtual 3D model to actual 3D print is quite easy with this software.
Nevertheless, keep these rules in mind. Chances are you already respect them in Fusion 360 without even knowing that they exist.
Wall Thickness: Printers need information about how thick you intend the wall of your object to be (or if you want to print a completely solid model). Therefore, when turning a 3D model into a real 3D print, the wall thickness or volume information of the model is needed. You simply cannot print an object that has a paper-thin wall without substance.
Watertight: A printable model must not have any holes in its surface. Ask yourself the question: if I were to put water inside my model, would it flow out? If thats the case, then you need to find those holes and close them. Sometimes this process is also called creating a manifold model
Grouped Models: While it is possible to export several bodies in a single STL file (so-called grouped models), we recommend you to export one model at a time 2. 3D Printing Commands
Now that your design is ready for 3D printing, select the MAKE command.
Now select the body that you intend to print by clicking on it.
Once selected, you will see the body is previewed as a mesh. 3. File Resolution of 3D Print
On the right-hand side of your screen, you will see a window with additional 3D printing settings to choose from. These are mainly about the resolution of your 3D print. A very low resolution will make the print look somewhat pixelated. A resolution that is too high will make the file very or even too heavy to handle.
Besides the pre-defined resolution options of low, medium or high, you can click on Refinement Options to customize the settings. We recommend a deviation of 0.01 millimeters for 3D printing with i.materialise. This resolution will guarantee a print of the highest possible detail while ensuring that the data wont be too big. 4. File Type of 3D Print
At the bottom of the settings window, you can decide upon the output of your 3D print.
You can either export it as an STL file (the most popular 3D printing file format) or continue with Autodesks print studio to prepare this model for the 3D printer. If you go for the latter option, the selected body will be exported from Fusion 360 and imported to a newly opened Autodesk print studio window.
For some more info about importing and exporting STL files in Fusion 360, read the next chapter. To learn more about preparing your 3D print with Autodesk Print Studio, read on from chapter 6. 5. Importing and Exporting STL Files
Fusion 360 offers several ways to export, but also import STL files. The following video tutorial by Autodesks Fusion 360 evangelist Sachlene Singh gives a good overview of the different options. 6. Preparing the 3D Print with Autodesk Print Studio
Autodesk Print Studio takes you through the 3D printing process step by step. The first thing you might want to try is the repair tool , which will automatically detect problems and fix them for you. For example, if your model is not watertight and contains holes in its surface, Print Studios repair tool will fix this for you. Fusion 360 Rotation Joint
The next steps of the process are only important if you use home printers. You can optimize rotation to let the software determine how to best position the body on the print pad. Then you can automatically add supports . Keep in mind that for online services like i.materialise, you do not need to add any supports as we will add those automatically if necessary. Most of our 3D printers (especially those printing in Polyamide) do not even require support structure during their printing process.
In the last two steps, you can preview your print and export the file. Fusion 360 Videos 7. 3D Printing Online
If you want to print your design in over 100 high-quality materials and finishes, our online 3D printing service might be what you are looking for. With i.materialise you can simply upload your 3D file, choose your favorite material, and get an instantly calculated price quote in seconds. After ordering well also check your file for common 3D modeling issues and let you know if your design still needs some editing.